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		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			[name] tesselates the famous Utah teapot database by Martin Newell.
		</p>

		<h2>Import</h2>

		<p>
			[name] is an add-on, and must be imported explicitly.
			See [link:#manual/introduction/Installation Installation / Addons].
		</p>

		<code>
			import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
		</code>

		<h2>Code Example</h2>

		<code>
			const geometry = new TeapotGeometry( 50, 18 );
			const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
			const teapot = new THREE.Mesh( geometry, material );
			scene.add( teapot );
		</code>

		<h2>Constructor</h2>

		<h3>
			[name]([param:Integer size], [param:Integer segments], [param:Boolean bottom], [param:Boolean lid], [param:Boolean body], 
			[param:Boolean fitLid], [param:Boolean blinn])
		</h3>
		<p>
			size — Relative scale of the teapot. Optional; Defaults to `50`.<br>
			segments — Number of line segments to subdivide each patch edge. Optional; Defaults to `10`.<br>
			bottom — Whether the bottom of the teapot is generated or not. Optional; Defaults to `true`.<br>
			lid — Whether the lid is generated or not. Optional; Defaults to `true`.<br>
			body — Whether the body is generated or not. Optional; Defaults to `true`.<br>
			fitLid — Whether the lid is slightly stretched to prevent gaps between the body and lid or not. Optional; Defaults to `true`.<br>
			blinn — Whether the teapot is scaled vertically for better aesthetics or not. Optional; Defaults to `true`.
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/TeapotGeometry.js examples/jsm/geometries/TeapotGeometry.js]
		</p>
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